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	<title>Comments on: Digital Books Are Already Here</title>
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	<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/</link>
	<description>a blog by the digital team at Pan Macmillan</description>
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		<title>By: megavideo</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-6422</link>
		<dc:creator>megavideo</dc:creator>
		<pubDate>Sun, 05 Feb 2012 02:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-6422</guid>
		<description>Might I just say; what a relief to find someone whom truly understands what theyre speaking about on the web. You undeniably know the way to carry a matter to illuminate as well as makes it significant. More people really need to start reading this and have an understanding of this specific aspect of the report. I cannot imagine you&#039;re not even more well-known because you definitely possess the talent.</description>
		<content:encoded><![CDATA[<p>Might I just say; what a relief to find someone whom truly understands what theyre speaking about on the web. You undeniably know the way to carry a matter to illuminate as well as makes it significant. More people really need to start reading this and have an understanding of this specific aspect of the report. I cannot imagine you&#8217;re not even more well-known because you definitely possess the talent.</p>
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		<title>By: Addie Satiago</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-6397</link>
		<dc:creator>Addie Satiago</dc:creator>
		<pubDate>Thu, 05 Jan 2012 07:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-6397</guid>
		<description>Between me and my husband we&#039;ve owned more MP3 players over the years than I can count, including Sansas, iRivers, iPods (classic &amp; touch), the Ibiza Rhapsody, etc. But, the last few years I&#039;ve settled down to one line of players. Why? Because I was happy to discover how well-designed and fun to use the underappreciated (and widely mocked) Zunes are.</description>
		<content:encoded><![CDATA[<p>Between me and my husband we&#8217;ve owned more MP3 players over the years than I can count, including Sansas, iRivers, iPods (classic &amp; touch), the Ibiza Rhapsody, etc. But, the last few years I&#8217;ve settled down to one line of players. Why? Because I was happy to discover how well-designed and fun to use the underappreciated (and widely mocked) Zunes are.</p>
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		<title>By: How to stay in publishing in a digital world &#124; Arthur Attwell</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-6384</link>
		<dc:creator>How to stay in publishing in a digital world &#124; Arthur Attwell</dc:creator>
		<pubDate>Fri, 16 Dec 2011 09:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-6384</guid>
		<description>[...] Kevin Kelly&#8217;s big vision for the web at TED talks, or Michael Bhaskar arguing that &#8220;Digital Books Are Already Here&#8220;). As the web continues to expand beyond the computer screen to our cellphones, appliances, [...]</description>
		<content:encoded><![CDATA[<p>[...] Kevin Kelly&#8217;s big vision for the web at TED talks, or Michael Bhaskar arguing that &#8220;Digital Books Are Already Here&#8220;). As the web continues to expand beyond the computer screen to our cellphones, appliances, [...]</p>
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		<title>By: alan bigelow</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3961</link>
		<dc:creator>alan bigelow</dc:creator>
		<pubDate>Wed, 11 Feb 2009 04:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3961</guid>
		<description>Thanks to Michael Bhaskar for this thoughtful post...

Often, I hear the lament that digital literature is has yet to come into its own, or is under-appreciated. To some degree this is true, but very soon new technologies (e-books (advanced versions of the Kindle) that offer multimedia content directly from the web, and cell phones that can accommodate Flash and other applications) will provide new forms of literature on demand. 

But, as Michael points out, in many ways, digital literature is already a mainstay of our everyday lives, at least in the form it takes through multimedia presentation in anything from news sites to Facebook to personal blogs. People are reading digital literature, probably more than we think, and more importantly, many more are getting used to the idea. In a few years, particularly among readers who are in their teens now, digital poetry and fiction will be an expected item on the reading menu. 

Here&#039;s a mention of some more examples of digital literature that go beyond traditional hypertext: 

&quot;Searching for a New(er) Digital Literature&quot; is an exhibition of twelve multimedia works that offer readers representative examples of new digital poetry and fiction on the web.  Curated by Alan Bigelow, it includes work by Jim Andrews, Marvin Bell &amp; Ernesto Lavandera, Sommer Browning &amp; Mark Lomond/Johanne Ste-Marie, Andy Campbell, J.R. Carpenter, Chris Joseph &amp; Kate Pullinger, Tammy McGovern, Stuart
Moulthrop, Alexander Mouton, Jason Nelson, Victoria Welby, and Jody Zellen.

The online exhibit is available at http://www.terminalapsu.org/exhibitions/digitalliterature/index.html

The exhibit is both online and offline. The offline exhibit launched on January 15th at Austin Peay State University in Tennessee.</description>
		<content:encoded><![CDATA[<p>Thanks to Michael Bhaskar for this thoughtful post&#8230;</p>
<p>Often, I hear the lament that digital literature is has yet to come into its own, or is under-appreciated. To some degree this is true, but very soon new technologies (e-books (advanced versions of the Kindle) that offer multimedia content directly from the web, and cell phones that can accommodate Flash and other applications) will provide new forms of literature on demand. </p>
<p>But, as Michael points out, in many ways, digital literature is already a mainstay of our everyday lives, at least in the form it takes through multimedia presentation in anything from news sites to Facebook to personal blogs. People are reading digital literature, probably more than we think, and more importantly, many more are getting used to the idea. In a few years, particularly among readers who are in their teens now, digital poetry and fiction will be an expected item on the reading menu. </p>
<p>Here&#8217;s a mention of some more examples of digital literature that go beyond traditional hypertext: </p>
<p>&#8220;Searching for a New(er) Digital Literature&#8221; is an exhibition of twelve multimedia works that offer readers representative examples of new digital poetry and fiction on the web.  Curated by Alan Bigelow, it includes work by Jim Andrews, Marvin Bell &amp; Ernesto Lavandera, Sommer Browning &amp; Mark Lomond/Johanne Ste-Marie, Andy Campbell, J.R. Carpenter, Chris Joseph &amp; Kate Pullinger, Tammy McGovern, Stuart<br />
Moulthrop, Alexander Mouton, Jason Nelson, Victoria Welby, and Jody Zellen.</p>
<p>The online exhibit is available at <a href="http://www.terminalapsu.org/exhibitions/digitalliterature/index.html" rel="nofollow">http://www.terminalapsu.org/exhibitions/digitalliterature/index.html</a></p>
<p>The exhibit is both online and offline. The offline exhibit launched on January 15th at Austin Peay State University in Tennessee.</p>
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		<title>By: New Literacy = New Books &#171; The Scholarly Kitchen</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3959</link>
		<dc:creator>New Literacy = New Books &#171; The Scholarly Kitchen</dc:creator>
		<pubDate>Mon, 09 Feb 2009 11:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3959</guid>
		<description>[...] E-book, iPhone, publishing &#124; &#160;  In a very thought-provoking essay, David Meerman Scott at WebInkNow quotes Zak Nelson&#8217;s thoughts about how book design needs to change to reflect an emerging visual and textual literacy driven by the hours upon hours we all spend [...]</description>
		<content:encoded><![CDATA[<p>[...] E-book, iPhone, publishing | &nbsp;  In a very thought-provoking essay, David Meerman Scott at WebInkNow quotes Zak Nelson&#8217;s thoughts about how book design needs to change to reflect an emerging visual and textual literacy driven by the hours upon hours we all spend [...]</p>
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		<title>By: Chris Meade</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3952</link>
		<dc:creator>Chris Meade</dc:creator>
		<pubDate>Fri, 06 Feb 2009 12:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3952</guid>
		<description>I agree that the future is here, Michael, but also with Kate that you&#039;ve missed out the most important bit: literature authored in a multimedia environment (yuck - what a horrible way of putting it, but you know what I mean. It is as simple as this: a writer sat at a laptop trying to tell stories can now incorporate multimedia and reader interaction into their work - if they wish - in ways that were previously impossible, and can distribute the end product (or first iteration of it) in appropriate ways to readers for whom this w seems an entirely natural way to convey  a story.</description>
		<content:encoded><![CDATA[<p>I agree that the future is here, Michael, but also with Kate that you&#8217;ve missed out the most important bit: literature authored in a multimedia environment (yuck &#8211; what a horrible way of putting it, but you know what I mean. It is as simple as this: a writer sat at a laptop trying to tell stories can now incorporate multimedia and reader interaction into their work &#8211; if they wish &#8211; in ways that were previously impossible, and can distribute the end product (or first iteration of it) in appropriate ways to readers for whom this w seems an entirely natural way to convey  a story.</p>
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		<title>By: Jill Walker Rettberg</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3948</link>
		<dc:creator>Jill Walker Rettberg</dc:creator>
		<pubDate>Thu, 05 Feb 2009 20:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3948</guid>
		<description>I agree that digital literature is already here - have you also looked at electronic literature? Which is a growing and vibrant field - for instance the E-Poetry conference in Barcelona this May will be a great place to see what&#039;s out there. &lt;a href=&quot;http://eliterature.org/&quot; rel=&quot;nofollow&quot;&gt;The Electronic Literature Organization&lt;/a&gt; has a catalog of works and information. Kate Hayles&#039; book &lt;a href=&quot;http://www.amazon.com/Electronic-Literature-Horizons-Literary-Phillips/dp/0268030855&quot; rel=&quot;nofollow&quot;&gt;Electronic Literature: New Horizons for the Literary&lt;/a&gt; is an introduction to born native electronic literature.  &lt;a href=&quot;http://collection.eliterature.org/1/&quot; rel=&quot;nofollow&quot;&gt;The Electronic Literature Collection&lt;/a&gt; is an anthology (openly available online) of dozens of works.</description>
		<content:encoded><![CDATA[<p>I agree that digital literature is already here &#8211; have you also looked at electronic literature? Which is a growing and vibrant field &#8211; for instance the E-Poetry conference in Barcelona this May will be a great place to see what&#8217;s out there. <a href="http://eliterature.org/" rel="nofollow">The Electronic Literature Organization</a> has a catalog of works and information. Kate Hayles&#8217; book <a href="http://www.amazon.com/Electronic-Literature-Horizons-Literary-Phillips/dp/0268030855" rel="nofollow">Electronic Literature: New Horizons for the Literary</a> is an introduction to born native electronic literature.  <a href="http://collection.eliterature.org/1/" rel="nofollow">The Electronic Literature Collection</a> is an anthology (openly available online) of dozens of works.</p>
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		<title>By: Michael Bhaskar</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3947</link>
		<dc:creator>Michael Bhaskar</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3947</guid>
		<description>Kate- thanks. For me that fourth space is uncertain...it is less presently concrete than the others, so I am less willing to stake myself on it.  

Eoin- yes there are lots of troubles with formats, and I utterly agree that all this confusion is needlessly harming ebooks at a critical juncture in their development.  However I think that ebooks, as in the ur-format, are here to stay, and already constitute digital books, regardless of the smaller format troubles. I guess the analogy is not so much Bluray/HD-DVD but rather the whole concept of having films on discs. 

Walt- actually I don&#039;t really play computer games, I don&#039;t own a games console and haven&#039;t for years. On the contrary an alarming amount of my free time is spent reading books.  As Peter points out I never once suggest that games might be &quot;better&quot;, only at some level (narrative) similar and therefore important. Generally I regard computer games like a minnow might regard a whale: as vast, slightly monstrous and incomprehensible. 

Peter- couldn&#039;t agree more on the cognitive aspects of games and reading. I wrote a piece on here a few weeks back that expressed concern for our brains as there is a transition to more visual media; it&#039;s one I still have in fairness, but I definitely agree that not everything is bad in games.  Simply because computer games do not resemble traditional literature does not mean we can write them off as digital fiction. They occupy the same leisure story telling space.  That they do not resemble books makes them more difficult to identify as existing in that space; and I think slowly we may see a shift, and games may come to occupy a bigger portion of the literary arena as our expectations of what can be done with games evolves.  When people are tired they turn to the TV or the computer before they do a book.</description>
		<content:encoded><![CDATA[<p>Kate- thanks. For me that fourth space is uncertain&#8230;it is less presently concrete than the others, so I am less willing to stake myself on it.  </p>
<p>Eoin- yes there are lots of troubles with formats, and I utterly agree that all this confusion is needlessly harming ebooks at a critical juncture in their development.  However I think that ebooks, as in the ur-format, are here to stay, and already constitute digital books, regardless of the smaller format troubles. I guess the analogy is not so much Bluray/HD-DVD but rather the whole concept of having films on discs. </p>
<p>Walt- actually I don&#8217;t really play computer games, I don&#8217;t own a games console and haven&#8217;t for years. On the contrary an alarming amount of my free time is spent reading books.  As Peter points out I never once suggest that games might be &#8220;better&#8221;, only at some level (narrative) similar and therefore important. Generally I regard computer games like a minnow might regard a whale: as vast, slightly monstrous and incomprehensible. </p>
<p>Peter- couldn&#8217;t agree more on the cognitive aspects of games and reading. I wrote a piece on here a few weeks back that expressed concern for our brains as there is a transition to more visual media; it&#8217;s one I still have in fairness, but I definitely agree that not everything is bad in games.  Simply because computer games do not resemble traditional literature does not mean we can write them off as digital fiction. They occupy the same leisure story telling space.  That they do not resemble books makes them more difficult to identify as existing in that space; and I think slowly we may see a shift, and games may come to occupy a bigger portion of the literary arena as our expectations of what can be done with games evolves.  When people are tired they turn to the TV or the computer before they do a book.</p>
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		<title>By: Peter Jurmu</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3946</link>
		<dc:creator>Peter Jurmu</dc:creator>
		<pubDate>Thu, 05 Feb 2009 16:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3946</guid>
		<description>In a study that has gained some publicity (I saw it on BoingBoing and NPR, and the original article is on PhysOrg.com), scientists determined that readers simulate the actions of characters and descriptions of scenery by engaging that part of the brain associated with a given aspect of a story (&quot;e.g., &#039;pulled a light cord&#039;&quot;).  A difference between computer games and reading, at least cognitively, is the illusion of interactivity with artificial surroundings of one&#039;s doppelgänger in a series of plot events. (Many video games now allow the player to alter the appearance of the protagonist to suit one&#039;s own tastes/appearance.)  The brain registers the self as an active participant in the proceedings.  This is a different kind of brain activity from the passive simulations created while reading, to be sure, and some can argue well that it is potentially harmful in several ways.  But one certainly cannot argue with any credibility that it is harmful in every way, and regardless, describing computer games as a caustic force in this article, as if the writer has gotten stoned, constitutes a weak prop.

I do not, however, necessarily agree with the assertion that computer games ought to be be categorized as a kind of &quot;digital fiction&quot; any more than I believe that, in the digital age, a film recorded in entirely digital form should be called something other than a film.  The perceived interactivity and fluidity of Twitter fic, etc., remains literary: the author is not projected into some visual representation of the self for all to see, as is the case with World of Warcraft or some other MMOG, or the insular single-player game, but remains separate and hidden from the reader/observer.  All that has changed, really, is the method of delivering the same milk.  Computer games certainly have garnered some deserved attention for the increased depth of their narratives, and the potential for the player to shape their denouements and define one&#039;s experience therein, but they remain a different beast entirely.  The potential of the ebook to integrate certain interactive elements into the reading process is as close as the two will get for some time. (And even then, the &quot;interactive&quot; elements will merely be surrogates for the experience of reading a print book with illustrations--the sound of paper and other forms of sense stimulation.)  You put it best, Michael: &quot;Digital is meant to be good precisely because it breaks with print; however I believe the success of the ebook is because it resembles print.  People don’t necessarily want a radical break.  They want the same but easier.  People like books because they offer a very usable experience that has a USP over other forms of media: it offers the undiluted communication of one mind, one vision with another. If we mess this basic formula too much then reading will not work.&quot;

It is true that &quot;the future is here,&quot; and new forms of writing and reading, and technologies devised to such ends, have given the processes of composition and creation a more democratic bent.  That will, in terms of lasting effects, be more significant than the forms themselves.</description>
		<content:encoded><![CDATA[<p>In a study that has gained some publicity (I saw it on BoingBoing and NPR, and the original article is on PhysOrg.com), scientists determined that readers simulate the actions of characters and descriptions of scenery by engaging that part of the brain associated with a given aspect of a story (&#8220;e.g., &#8216;pulled a light cord&#8217;&#8221;).  A difference between computer games and reading, at least cognitively, is the illusion of interactivity with artificial surroundings of one&#8217;s doppelgänger in a series of plot events. (Many video games now allow the player to alter the appearance of the protagonist to suit one&#8217;s own tastes/appearance.)  The brain registers the self as an active participant in the proceedings.  This is a different kind of brain activity from the passive simulations created while reading, to be sure, and some can argue well that it is potentially harmful in several ways.  But one certainly cannot argue with any credibility that it is harmful in every way, and regardless, describing computer games as a caustic force in this article, as if the writer has gotten stoned, constitutes a weak prop.</p>
<p>I do not, however, necessarily agree with the assertion that computer games ought to be be categorized as a kind of &#8220;digital fiction&#8221; any more than I believe that, in the digital age, a film recorded in entirely digital form should be called something other than a film.  The perceived interactivity and fluidity of Twitter fic, etc., remains literary: the author is not projected into some visual representation of the self for all to see, as is the case with World of Warcraft or some other MMOG, or the insular single-player game, but remains separate and hidden from the reader/observer.  All that has changed, really, is the method of delivering the same milk.  Computer games certainly have garnered some deserved attention for the increased depth of their narratives, and the potential for the player to shape their denouements and define one&#8217;s experience therein, but they remain a different beast entirely.  The potential of the ebook to integrate certain interactive elements into the reading process is as close as the two will get for some time. (And even then, the &#8220;interactive&#8221; elements will merely be surrogates for the experience of reading a print book with illustrations&#8211;the sound of paper and other forms of sense stimulation.)  You put it best, Michael: &#8220;Digital is meant to be good precisely because it breaks with print; however I believe the success of the ebook is because it resembles print.  People don’t necessarily want a radical break.  They want the same but easier.  People like books because they offer a very usable experience that has a USP over other forms of media: it offers the undiluted communication of one mind, one vision with another. If we mess this basic formula too much then reading will not work.&#8221;</p>
<p>It is true that &#8220;the future is here,&#8221; and new forms of writing and reading, and technologies devised to such ends, have given the processes of composition and creation a more democratic bent.  That will, in terms of lasting effects, be more significant than the forms themselves.</p>
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		<title>By: Daily Square &#8212; Feb 5 &#171; Wordpress Lab</title>
		<link>http://thedigitalist.net/2009/02/digital-books-are-already-here/comment-page-1/#comment-3945</link>
		<dc:creator>Daily Square &#8212; Feb 5 &#171; Wordpress Lab</dc:creator>
		<pubDate>Thu, 05 Feb 2009 06:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://thedigitalist.net/?p=426#comment-3945</guid>
		<description>[...] Digital Books Are Already HereAt the Digitalist, Michael Bhaskar comes right out and states the obvious: digital books are already here and people are innovating like crazy, taking what works, discarding what doesn&#8217;t. You have already seen the future. [...]</description>
		<content:encoded><![CDATA[<p>[...] Digital Books Are Already HereAt the Digitalist, Michael Bhaskar comes right out and states the obvious: digital books are already here and people are innovating like crazy, taking what works, discarding what doesn&#8217;t. You have already seen the future. [...]</p>
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