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	<title>Comments on: Games, Worlds, Simulacra, Virals: Part 1</title>
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	<link>http://thedigitalist.net/2008/01/games-worlds-simulacra-virals-part-1/</link>
	<description>a blog by the digital team at Pan Macmillan</description>
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		<title>By: Michael Bhaskar</title>
		<link>http://thedigitalist.net/2008/01/games-worlds-simulacra-virals-part-1/comment-page-1/#comment-300</link>
		<dc:creator>Michael Bhaskar</dc:creator>
		<pubDate>Mon, 14 Jan 2008 15:09:08 +0000</pubDate>
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		<description>Thats the interesting thing: I don&#039;t think there is a line. The two are indistinguishable but there is a third element to it as well, in that these viral games are also, I would suggest, an integral part of the actual &quot;main event&quot;.  Just as the Animatrix informs crucial gaps in the films, so a campaign along these lines is actually content, it feeds into and expands the remit of what the art and the entertainment is.</description>
		<content:encoded><![CDATA[<p>Thats the interesting thing: I don&#8217;t think there is a line. The two are indistinguishable but there is a third element to it as well, in that these viral games are also, I would suggest, an integral part of the actual &#8220;main event&#8221;.  Just as the Animatrix informs crucial gaps in the films, so a campaign along these lines is actually content, it feeds into and expands the remit of what the art and the entertainment is.</p>
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		<title>By: James Long</title>
		<link>http://thedigitalist.net/2008/01/games-worlds-simulacra-virals-part-1/comment-page-1/#comment-298</link>
		<dc:creator>James Long</dc:creator>
		<pubDate>Thu, 10 Jan 2008 15:01:35 +0000</pubDate>
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		<description>Where do you draw the line between viral marketing and ARG? At what point does a viral marketing campaign turn into an ARG… when there’s the first plot element?</description>
		<content:encoded><![CDATA[<p>Where do you draw the line between viral marketing and ARG? At what point does a viral marketing campaign turn into an ARG… when there’s the first plot element?</p>
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